hostname "[JP] Sunrise Blue [Adv++]" sv_lan 0 z_difficulty "Hard" sv_region 4 motdfile "motd.txt" hostfile "host.txt" rcon_password "1221" sv_steamgroup 1158599 sv_steamgroup_exclusive 1 sm_cvar sv_cheats 1 // 0 //Versus Setting //z_difficulty "Normal" //sm_cvar mp_gamemode versus //sv_gametypes "versus" //Survivor sm_cvar survivor_revive_health 50 // 30 sm_cvar adrenaline_run_speed 520 // 260 sm_cvar adrenaline_health_buffer 10 // 25 sm_cvar pain_pills_health_value 80 // 50 //Infected sm_cvar z_common_limit 60 // 30 sm_cvar z_speed 250 // 200 sm_cvar z_mega_mob_size 80 // 50 sm_cvar z_mega_mob_spawn_max_interval 600 // 900 sm_cvar z_mega_mob_spawn_min_interval 300 // 420 sm_cvar z_mob_spawn_max_size 60 // 30 sm_cvar z_mob_spawn_min_size 30 // 10 sm_cvar z_mob_spawn_max_interval_hard 90 // 180 sm_cvar z_mob_spawn_min_interval_hard 30 // 90 sm_cvar z_hear_gunfire_range 200 // 200 sm_cvar z_hit_from_behind_factor 0.5 // 0.5 sm_cvar z_mob_spawn_finale_size 80 // 20 sm_cvar z_spawn_mobs_behind_chance 50 // 75 //Spacial Infected sm_cvar z_special_spawn_interval 25 // 45 sm_cvar director_special_respawn_interval 10 // 25 sm_cvar director_special_initial_spawn_delay_max_extra 90 // 180 sm_cvar director_special_initial_spawn_delay_max 20 sm_cvar director_special_initial_spawn_delay_min 10 // 30 sm_cvar z_ghost_finale_spawn_interval 15 // 20 sm_cvar z_ghost_spawn_interval 30 // 60 sm_cvar director_special_battlefield_respawn_interval 1 sm_cvar sm_l4s_maxinfected 8 sm_cvar sm_l4s_spawngroup 1 sm_cvar sm_l4s_showhint 0 //Smoker sm_cvar z_gas_health 300 // 250 sm_cvar z_gas_speed 420 // 210 sm_cvar z_smoker_limit 3 // 1 sm_cvar smoker_tongue_delay 0.1 // 1.5 sm_cvar tongue_choke_damage_amount 3 // 10 sm_cvar tongue_range 3750 // 750 sm_cvar tongue_victim_max_speed 680 // 680 sm_cvar tongue_fly_speed 3000 // 1000 sm_cvar tongue_hit_delay 0.1 // 20 sm_cvar tongue_miss_delay 0.1 // 15 sm_cvar tongue_victim_acceleration 50 // 30 sm_cvar tongue_allow_voluntary_release 1 // 0 sm_cvar tongue_no_progress_tolerance 1 // 25 sm_cvar tongue_player_dropping_to_ground_time 0 sm_cvar tongue_gravity_force -10000 sm_cvar tongue_vertical_choke_height 1 //Hunter sm_cvar z_hunter_health 300 // 250 sm_cvar z_hunter_limit 3 // 1 sm_cvar hunter_pounce_air_speed 2100 // 2100 sm_cvar hunter_pounce_ready_range 700 // 500 sm_cvar z_hunter_speed 900 // 300 sm_cvar z_pounce_crouch_delay 0.1 // 1 sm_cvar z_pounce_damage 3 // 5 sm_cvar z_pounce_damage_delay 0.3 // 1 sm_cvar z_pounce_damage_interval 0.2 // 0.5 sm_cvar z_crouch_speed 305 // 75 sm_cvar z_hunter_lunge_stagger_time 0.3 // 1 //Boomer sm_cvar z_vomit_interval 0.1 // 30 sm_cvar z_exploding_health 100 // 50 sm_cvar z_exploding_speed 425 // 175 sm_cvar z_boomer_limit 2 // 1 sm_cvar z_exploding_splat_radius 300 // 200 sm_cvar z_female_boomer_spawn_chance 50 // 25 bl_hide_until_dry 1 l4d_splash_damage_enabled 1 l4d_splash_damage_damage 50 l4d_splash_damage_radius 200 //Witch sm_cvar z_witch_health 10000 // 1000 sm_cvar z_witch_damage_per_kill_hit 10 // 30 sm_cvar z_witch_speed 1000 // 300 sm_cvar z_witch_damage 25 // 100 sm_cvar z_witch_personal_space 300 // 100 sm_cvar z_witch_berserk_range 400 // 200 sm_cvar z_witch_threat_normal_range 600 // 300 sm_cvar z_witch_threat_hostile_range 1200 // 600 sm_cvar z_witch_flashlight_range 2000 // 400 //Tank sm_cvar z_tank_health 4500 // 4000 sm_cvar z_tank_speed 800 // 210 sm_cvar z_tank_attack_interval 0.5 // 1.5 sm_cvar tank_swing_interval 0.1 // 1.5 sm_cvar z_tank_throw_force 3200 // 800 sm_cvar director_tank_checkpoint_interval 1 // 15 sm_cvar director_tank_max_interval 240 // 500 sm_cvar director_tank_min_interval 120 // 350 sm_cvar tank_stuck_time_choose_new_target 1 // 2 //Charger sm_cvar z_charge_duration 10 // 2.5 sm_cvar z_charge_impact_radius 200 // 120 sm_cvar z_charge_interval 0.1 // 12 sm_cvar z_charge_max_damage 5 // 10 sm_cvar z_charger_pound_dmg 10 // 10 sm_cvar z_charge_max_force 3000 // 800 sm_cvar z_charge_max_speed 3000 // 500 sm_cvar z_charge_min_force 1500 // 550 sm_cvar z_charge_start_speed 1500 // 250 sm_cvar z_charger_health 1000 // 600 sm_cvar z_charger_impact_epsilon 8 // 8 sm_cvar z_charger_limit 4 // 1 //Jockey sm_cvar z_jockey_health 500 // 325 sm_cvar z_jockey_limit 3 // 1 sm_cvar z_jockey_min_mounted_speed 20 // 0.6 sm_cvar z_jockey_ride_damage_delay 1 // 1 sm_cvar z_jockey_ride_damage_interval 0.2 // 0.2 sm_cvar z_jockey_ride_damage 1 // 3 sm_cvar z_jockey_speed 500 // 250 sm_cvar z_jockey_leap_again_timer 0.1 // 5.0 //Spitter sm_cvar z_spit_interval 0.5 // 20 sm_cvar z_spitter_health 300 // 100 sm_cvar z_spitter_limit 1 // 1 sm_cvar z_spitter_range 1000 // 850 sm_cvar z_spitter_speed 500 // 210